dogrush
VR airplanes
During the period spanning 2011 to 2012, I engineered a motion capture system tailored for Virtual Reality (VR) applications, enriching immersion through the meticulous tracking of head movements. Leveraging Kinect 1 technology alongside custom hardware, encompassing Sensics VR Headsets and a modified Sony HMD integrated with an Arduino Inertial Measurement Unit (IMU), our endeavour culminated in the development of a cost-effective yet sophisticated solution, primed for the exploration of virtual aircraft environments.
The project was created for the company 3dViz, they made most of the airplane models
Between 2011 and 2012, I embarked on the design of a motion capture (mocap) system tailored explicitly for Virtual Reality (VR) applications, with the objective of enhancing immersive experiences within virtual aircraft environments for commercial utilization.
During this period, the emergence of Kinect 1 technology presented an avenue for innovation. Recognizing its potential, I devised a methodology to track users' head movements, significantly enhancing the immersive quality of the VR experience.
In terms of hardware, we utilized Sensics VR Headsets as our primary equipment. Additionally, I engineered a bespoke VR headset by integrating a Sony HMD with an Arduino Inertial Measurement Unit (IMU). This amalgamation of state-of-the-art technologies yielded a tailored solution that adeptly balanced cost considerations with performance requirements, thereby enabling seamless exploration of virtual aircraft environments.
Subsequently, the project garnered recognition, with successful demonstrations across various venues in the United States. Notably, I was invited to discuss my virtual reality productions on a national TV channel in Argentina. For this event, we designed and constructed a 3D demonstration project of an airplane to showcase the technology.
It's imperative to acknowledge Federico Echevarria for his contribution to modelling the airplane.
Most of the 3d models showcased in this gallery belong to the company 3DViz who hired me to develop the technology and design the workflow for preparing the content for real-time functioning.
CREDITS:
Project manager from 3dViz: Juan Pablo Magnano
Technical development: Alejandro Rodriguez
3d Modeling: Federico Echeverría